Playing in the Gap: Analog Programming and the First Video Game Console
2026年3月7日 08:00
Horton and Burner analyze the analog video game Volleyball from 1973, exploring its program at four levels of abstraction, from hardware to logic flow to human-legible game. Reading the Magnavox Odyssey--the world's first home video game console--as an analog computer and explaining how the game combines digital, analog, and physical modalities to offer us new insights into digital code and its relationship to analog environments.