Close reading the code of a sentiment analysis tool, TextBlob, helps us see how programs that claim to extract and compute emotion are actually replacing feeling with data.
Horton and Burner analyze the analog video game Volleyball from 1973, exploring its program at four levels of abstraction, from hardware to logic flow to human-legible game. Reading the Magnavox Odyssey--the world's first home video game console--as an analog computer and explaining how the game combines digital, analog, and physical modalities to offer us new insights into digital code and its relationship to analog environments.
Rapid changes to platform affordances quickly render digital tools and data collection methods obsolete. This article examines these challenges within the context of Twitter (X) following its 2022 acquisition by Elon Musk, and the subsequent limiting of access to the API for data collection.