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Playing in the Gap: Analog Programming and the First Video Game Console

Horton and Burner analyze the analog video game Volleyball from 1973, exploring its program at four levels of abstraction, from hardware to logic flow to human-legible game. Reading the Magnavox Odyssey--the world's first home video game console--as an analog computer and explaining how the game combines digital, analog, and physical modalities to offer us new insights into digital code and its relationship to analog environments.
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